(as presented at the) - 12th Annual Classroom Technology Conference - Oshkosh, WI - 2001
This discussion/work-shop will be a 'hands on' training exercise on how computer technology can effectively be utilized in the school. The idea of "play" is often looked down upon by educators and yet this is within the realm from which our students become masters at skill development. Utilizing Gardner's theories of Multiple Intelligences combined with emerging technologies we will demonstrate how computers allow our students to develop social skills, mastery of fundamental reading, writing, and math skills, and how this new technology already bridges across content and curricular areas.
As we have discovered late in the 20th century there is no singular answer that will suffice. Instead we have learned to adapt, to modify, to prepare ourselves our beliefs our ideals. As our ideals expand so do our perspectives, and this often leaves us in the dangerous path of the "lurching" new ideals . This discussion/work-shop will be an open forum in discussing and discovering our own individual mission statement as to why we are or have become, or desire to be teachers. We will contemplate our missions in comparison to Gardner's Multiple Intelligences Theory; just exactly what is meant when we say "paradigm shift" and how does one go about shifting their paradigms? Discussion or deconstruction of the potential of Postmodernistic thought with Constructivism , Behaviorism, as well as Ecological theorists will be engaged in.
While the emphasis above suggests a teacher's perspective it is understood, no desired, that parents, students, administrators, and everyone else delve into this activity. Attendees will have opportunity to review different computer games and programs to further understand how computers and other emergent technologies can be utilized throughout the school. This work-shop will be a "hands on" discovery of how "play" and computers can combine into a demonstrable function of education. We will demonstrate the integration of computers through daily classroom activities as well as exchange lessons and curricular ideas developed through the use of software "play".
Khristian E. Kay
Instructional Technology Coordinator / SPED Resource Teacher
A Binary Dichotomy
The Change Process
Information Literacy Standards for Student Learning
Top Ten Mistakes in Education
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The Cluefinders 4th Grade Adventures
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The Learning Company http://www.learningco.com/ Grades: 2-6
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|Operation Neptune CD-ROM (HYBRID) Grade: 3-8||The Cluefinders Math CD-ROM (HYBRID) The Learning Company http://www.learningco.com/ Grades: 4-8|
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|The Lost Mind of Dr. Brain The Island of Dr. Brain The Castle of Dr. Brain The Time Warp of Dr. Brain CD-ROM (HYBRID) Sierra http://www.sierra.com/ Grades: 2-12||Science Court CD-ROM (HYBRID) Tom Snyder Productions http://www.teachtsp.com/index.shtml Grades: 4-8|
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|3D Movie Maker CD-ROM (WIN95) Microsoft 1 800 936 4100 http://www.microsoft.com Grades: 4-12||Hollywood; Hollywood High CD-ROM (HYBRID) Theatrix Interactive 1 510 658 2800 email@example.com http://www.theatrix.com Grades: K-12|
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|Writer's Workshop 1 & 2 CD-ROM (HYBRID95) Holt Rinehart Winston 1 800 323 9239 http://www.ccn.cs.dal.ca/Education/SPTN/hrw.html Grades: K-12|
|HyperStudio CD-ROM (HYBRID) Roger Wagner Publishing 1 619 442 0522 x74 http://www.hyperstudio.com Grades: PreK-12||Kid Pix Deluxe CD-ROM (HYBRID) Broderbund 1 800 685-6322 http://www.broder.com/education Grades PreK-8|
|Astound 4.0 CD-ROM (WIN) Goldwave Applications http://www.astound.com Grades: 6-12|
|AOL Press (Navipress) DOWNLOAD (WIN) Navisoft Inc FREE http://www.navisoft.com||Backstage Designer Plus CD-ROM (WIN) Macromedia Inc 600 Townsend St San Francisco, CA 94103 http://www.macromedia.com|
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|the Neverhood CD-ROM (WIN95) Dreamworks Interactive $50 http://www.neverhood.com||Nightmare Ned CD-ROM (WIN95) Disney Interactive $19 http://www.disney.com|
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Word Games at Camelot